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Join date: Aug 28, 2024

Posts (92)

Feb 26, 20262 min
Update 0.15.0 - Devlog 11 - Sword Trail
Only got around to add 1 small new feature which is a small sword Trail effect. Not showing too much for now but the Sword Trails include different effects such as fire trail. will be a cool effect in the future. The Behavior Rework took way longer than I hope for, keep wanted to move on to new features but stuck in an infinite bugfix loop. T_T Got so many new stuff line up like the new weapons animations, new armors, skeleton army, Guards, Bandits and more... Gonna keep pushing cleaning bugs...

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Jan 28, 20263 min
Update 0.15.0 - Devlog 10 - Smart AI v2
Quietly push this through. Since almsot done. Happy 2026 Everyone! Hope 2026 is good so far for everyone~ Finally push this update post. Keep delaying and cause me to rewrite this post a couple of times. I had some times this holiday to work on the game a little bit more. Wish the holiday is longer. I got a feeling this year will be very busy, but will push on one step at a time. (Slow and steady win the race?) While doesn't look like much and no new stuff on this update. (being spending...

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Jan 2, 20263 min
Crafting a Truly Immersive Game World Design
Imagine stepping into a game where every corner feels alive, every NPC has a story, and the environment reacts to your actions in real time. Sounds like a dream, right? Well, crafting an immersive game world design is exactly about making that dream a reality. Whether you’re wandering through dense forests, bustling towns, or eerie dungeons, the goal is to make you feel like you’re part of something bigger. Let’s dive into the nuts and bolts of creating a game world that doesn’t just exist...

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