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Join date: Aug 28, 2024
Posts (95)
Jun 19, 2026 ∙ 2 min
Update 0.16.0 - Devlog 2 - New NPC type - Courier WIP
Now that the new save system is mostly working, I can finally start doing more game play updates. Currently, I have 2 job class of NPC Loop working: Hunters will go out to the outskirts and hunt animals (deers for now). Once obtain enough loot, they will go back to hunter guild/store to hand in the loot. Earning dough (currency) while the guild will receive the looted items such as Vensions, Deer bone etc. Herbalist will go out to the outskirts and gather wild plants such as mushrooms,...
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May 18, 2026 ∙ 2 min
Update 0.16.0 - Devlog 1 - Save System upgrade
Update the version number to v16! Been sick during the Easter break then got fully hectic with work leaving almost no time for game dev for almost 1 month T_T. Finally calm down a bit now. I will probably have to slow down on game dev due to a big llive changing event is happening for my private life, but I will squeeze every little time and energy I have to continue to work on this game dev project! As a result, this one will be another mini-update, I actually completed the Hunter NPC loop...
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Mar 25, 2026 ∙ 2 min
Progress Update 15 Summary
Duration: 13/09/2025 - 26/03/2026 Total devlog updates: 12 New Features Added: Added new shop areas (Alchemist Store, Hunter Guild Store + Archer Range, Blacksmith Store, Tarven). Major Upgrade to Environmental System. (Now contain weather/Season transition from clear sky to cloudy to windy, snow, storm and lightning storrm!) Major Save and load system update. (Now includes Auto-Save functionality and multiple files save and loading screen). Major Upgrade to NPC behavior system. This is a...
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