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![[WIP] Archer - Testing New attack ThornHeave Arrow](https://i.ytimg.com/vi/O27TWIiLdn8/maxresdefault.jpg)
![[WIP] Archer - Testing New attack ThornHeave Arrow](https://i.ytimg.com/vi/O27TWIiLdn8/maxresdefault.jpg)
[WIP] Archer - Testing New attack ThornHeave Arrow
Testing a new attack. Does the thinner spike look better or a thicker spike better? I feel kinda can make it a wood/earth type attack. (Should pierce/target a bit higher i think XD) What would be a good name for this attack? What do you guys think?
Oct 191 min read
![[WIP] Archer - Knee Breaker](https://i.ytimg.com/vi/6NAvH_e-x9I/sddefault.jpg)
![[WIP] Archer - Knee Breaker](https://i.ytimg.com/vi/6NAvH_e-x9I/sddefault.jpg)
[WIP] Archer - Knee Breaker
Skeleton: I used to be an adventurer like you. Then I took an arrow in the knee. Added a Knee Breaker attack for Archer. Knee Breaker is a control skill which briefly put the enemy into a stun state. Got a question want some suggestion thought. Should Knee Breaker be a jump attack or a charge attack? Which make more sense to you guys?
Oct 101 min read
![[WIP] Archer Mutli-shot Improved Impact](https://i.ytimg.com/vi/HdmKt1J8dtk/maxresdefault.jpg)
![[WIP] Archer Mutli-shot Improved Impact](https://i.ytimg.com/vi/HdmKt1J8dtk/maxresdefault.jpg)
[WIP] Archer Mutli-shot Improved Impact
Added Impact which will knock target down on hit. I think this is much better, but still feel like its missing something, what do you guys think? Any thoughts? I am a bit conflicted on whether I should add a little bit of screenshake or not. ----------------------------------------------------------------- Change Log: Added knockdown/pindown effect to the 3rd Multishot attack converging arrrow. Added slight flinch impact to target when arrows hit. Added different getup anim
Oct 71 min read
![Update 0.16.0 - Devlog 5 - [WIP] Archer Mutli-shot 3 Charges](https://i.ytimg.com/vi/z6wScwhqKaE/maxresdefault.jpg)
![Update 0.16.0 - Devlog 5 - [WIP] Archer Mutli-shot 3 Charges](https://i.ytimg.com/vi/z6wScwhqKaE/maxresdefault.jpg)
Update 0.16.0 - Devlog 5 - [WIP] Archer Mutli-shot 3 Charges
Finally start experimenting with different attacks! First up we have Multishot which come with 3 different Charge effects. At first charge it shoot 4 arrows at quick succession. At second charge, arrows become homing arrows. At Third charge, Arrows will combine into one to form a large arrow then pierce target. Also have a special character effect when using third charge. Still have couple more ideas on improvements to make. Such as need more Impact effects! Stay tune~...
Oct 51 min read
![[WIP] Archer - Added Dodge Attacks](https://i.ytimg.com/vi/o2Eq6UJmgRc/sddefault.jpg)
![[WIP] Archer - Added Dodge Attacks](https://i.ytimg.com/vi/o2Eq6UJmgRc/sddefault.jpg)
[WIP] Archer - Added Dodge Attacks
Kind of a mini update for this one. Added a couple new attack animations. Including the dodge left, right and backward animations. Waste a bit of time trying to refactor the spaghetti animator. End up revert back as its not working properly. I almost feel like it's an unity bug. Don't want to waste too much time here. Still a few more bugs have to fix. And then can experiment and add more cool attacks! Stay tune~ --------------------------------------------------------------
Sep 271 min read


Update 0.16.0 - Devlog 4 - Archer!
Finally got to working on the fun stuff. New class Archer! Not fully finish, but had added some basic projectile attacks with a combo attack. The idea is that Archer will have 2 set of skills; Mark Skills and Charge Skills. So the attack pattern will be like, use Mark skills to stack mark defbuff on one or multiple enemies. Then unlease the Charge skill for some ultimate effects! Not yet done but I imagine would be pretty cool. Working on this Archer Class is alot of fun but
Sep 172 min read
![[WIP] Archer projectile attacks.](https://i.ytimg.com/vi/qoaHt8hdVZA/maxresdefault.jpg)
![[WIP] Archer projectile attacks.](https://i.ytimg.com/vi/qoaHt8hdVZA/maxresdefault.jpg)
[WIP] Archer projectile attacks.
More WIP of Archer Basic attacks. Still abit mroe to go but getting there. Excuse the buggy homing arrow at the end. (It's not a bug its a feature XD) ---------------------------------- Dev notes: Didn't expect projectiles took this long as I end up needing to mix two different projectile system to create this. As both have different advantages. Having to mix two together mean I had to spend time to add in integration codes that allow the two to kind of work together. The goo
Sep 101 min read
![[Feature/Bug] Cute Skeleton](https://i.ytimg.com/vi/WT3NxWq9Ocg/maxresdefault.jpg)
![[Feature/Bug] Cute Skeleton](https://i.ytimg.com/vi/WT3NxWq9Ocg/maxresdefault.jpg)
[Feature/Bug] Cute Skeleton
Hit a small bug where human animation was placed ontop of skeleton. Pretty cute XD Might add it as some special/unique skeleton spawn with human personality touch.
Aug 221 min read
![[WIP] Archer!](https://i.ytimg.com/vi/azI5oUpOqeU/maxresdefault.jpg)
![[WIP] Archer!](https://i.ytimg.com/vi/azI5oUpOqeU/maxresdefault.jpg)
[WIP] Archer!
Lot of area still buggy, but getting close now. Equipment switch and inventory system working. Archer class combat WIP! Getting close for more cool updates. I can almost smell it! (I think I need to re-do/overhault the SwordShield class later as well.) On a seperate note, I think for this main website, i will start posting any WIP on the Devlog catagory and for the current update as a bigger update in the Progress Update Catagory.
Aug 201 min read


Update 0.16.0 - Devlog 3 - Time to Eat!
This one is actually the progress update for back at July. I got excited to work on the next update and was wanted to release both together. End up being a huge workload so the next update still need more works. But the next one is a big one! Archer class! woot! ------------------------------------------------------------------- End up with a bit of time everyday to work on this every now and then. Added NPCs eating mechanic! Upgrading to Unity 6.5f took abit of time since
Aug 192 min read
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