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Update 0.16.0 - Devlog 4 - Archer!
Finally got to working on the fun stuff. New class Archer! Not fully finish, but had added some basic projectile attacks with a combo attack. The idea is that Archer will have 2 set of skills; Mark Skills and Charge Skills. So the attack pattern will be like, use Mark skills to stack mark defbuff on one or multiple enemies. Then unlease the Charge skill for some ultimate effects! Not yet done but I imagine would be pretty cool. Working on this Archer Class is alot of fun but
7 days ago2 min read
![[WIP] Archer projectile attacks.](https://i.ytimg.com/vi/qoaHt8hdVZA/maxresdefault.jpg)
![[WIP] Archer projectile attacks.](https://i.ytimg.com/vi/qoaHt8hdVZA/maxresdefault.jpg)
[WIP] Archer projectile attacks.
More WIP of Archer Basic attacks. Still abit mroe to go but getting there. Excuse the buggy homing arrow at the end. (It's not a bug its a feature XD) ---------------------------------- Dev notes: Didn't expect projectiles took this long as I end up needing to mix two different projectile system to create this. As both have different advantages. Having to mix two together mean I had to spend time to add in integration codes that allow the two to kind of work together. The goo
Sep 101 min read
![[Feature/Bug] Cute Skeleton](https://i.ytimg.com/vi/WT3NxWq9Ocg/maxresdefault.jpg)
![[Feature/Bug] Cute Skeleton](https://i.ytimg.com/vi/WT3NxWq9Ocg/maxresdefault.jpg)
[Feature/Bug] Cute Skeleton
Hit a small bug where human animation was placed ontop of skeleton. Pretty cute XD Might add it as some special/unique skeleton spawn with human personality touch.
Aug 221 min read
![[WIP] Archer!](https://i.ytimg.com/vi/azI5oUpOqeU/maxresdefault.jpg)
![[WIP] Archer!](https://i.ytimg.com/vi/azI5oUpOqeU/maxresdefault.jpg)
[WIP] Archer!
Lot of area still buggy, but getting close now. Equipment switch and inventory system working. Archer class combat WIP! Getting close for more cool updates. I can almost smell it! (I think I need to re-do/overhault the SwordShield class later as well.) On a seperate note, I think for this main website, i will start posting any WIP on the Devlog catagory and for the current update as a bigger update in the Progress Update Catagory.
Aug 201 min read


Update 0.16.0 - Devlog 3 - Time to Eat!
This one is actually the progress update for back at July. I got excited to work on the next update and was wanted to release both together. End up being a huge workload so the next update still need more works. But the next one is a big one! Archer class! woot! ------------------------------------------------------------------- End up with a bit of time everyday to work on this every now and then. Added NPCs eating mechanic! Upgrading to Unity 6.5f took abit of time since
Aug 192 min read


Update 0.16.0 - Devlog 2 - New NPC type - Courier WIP
Now that the new save system is mostly working, I can finally start doing more game play updates. Currently, I have 2 job class of NPC Loop working: Hunters will go out to the outskirts and hunt animals (deers for now). Once obtain enough loot, they will go back to hunter guild/store to hand in the loot. Earning dough (currency) while the guild will receive the looted items such as Vensions, Deer bone etc. Herbalist will go out to the outskirts and gather wild plants such as
Jun 192 min read


Update 0.16.0 - Devlog 1 - Save System upgrade
Update the version number to v16! Been sick during the Easter break then got fully hectic with work leaving almost no time for game dev for almost 1 month T_T. Finally calm down a bit now. I will probably have to slow down on game dev due to a big llive changing event is happening for my private life, but I will squeeze every little time and energy I have to continue to work on this game dev project! As a result, this one will be another mini-update, I actually completed the
May 192 min read


Progress Update 15 Summary
Duration: 13/09/2025 - 26/03/2026 Total devlog updates: 12 New Features Added: Added new shop areas (Alchemist Store, Hunter Guild Store + Archer Range, Blacksmith Store, Tarven). Major Upgrade to Environmental System. (Now contain weather/Season transition from clear sky to cloudy to windy, snow, storm and lightning storrm!) Major Save and load system update. (Now includes Auto-Save functionality and multiple files save and loading screen). Major Upgrade to NPC behavior syst
Mar 262 min read


Update 0.15.0 - Devlog 11 - Sword Trail
Only got around to add 1 small new feature which is a small sword Trail effect. Not showing too much for now but the Sword Trails include different effects such as fire trail. will be a cool effect in the future. The Behavior Rework took way longer than I hope for, keep wanted to move on to new features but stuck in an infinite bugfix loop. T_T Got so many new stuff line up like the new weapons animations, new armors, skeleton army, Guards, Bandits and more... Gonna keep push
Feb 262 min read


Update 0.15.0 - Devlog 10 - Smart AI v2
Quietly push this through. Since almsot done. Happy 2026 Everyone! Hope 2026 is good so far for everyone~ Finally push this update post. Keep delaying and cause me to rewrite this post a couple of times. I had some times this holiday to work on the game a little bit more. Wish the holiday is longer. I got a feeling this year will be very busy, but will push on one step at a time. (Slow and steady win the race?) While doesn't look like much and no new stuff on this update. (b
Jan 283 min read
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