Update 0.15.0 - Devlog 8 - Bugfixes
- Developer
- 4 days ago
- 2 min read
Nothing new to show this time so will show a very buggy video of npc fight during testing for bugfix instead. Don't like this but been very busy last couple of weeks. Only had time to make couple of bugfixes. Main Changes:
Updated Website with Hero Feedback board.
Added https://www.livingworldproject.com/adventurersfeedbackboard This is to prepare for the future where player can submit and vote on urgency of bug fixes and feature request.
Also allow me to show some visibilty on what is current being worked on.
I will start doing some task plan and updates here beside from the weekly/fortnightly progress update.
Change Log:
Update GameTime to using custom Calendar base on 4 seasons. (Spring Summer, Summer, Autumn, Winter). Each Season set to 30 days.
Updated Default date for New Game to 1 Spring year 1
Upgrade Project to Unity6.3 LTS
Adjust Street lamp lighting and position.
Tweak Deer Combat skill trigger probability.
Tweak Deer animation motion speed.
Fix Sleeping NPC holding torch (Cause by NPC sleep then wakeup then sleep again)
Fix after enter command on debug console keep game remain paused.
Fix enter command on debug console always start with ` key
Fix weather effect not showing due to plugin update
Fix Torch item doesn't seem to save (Can not be loaded)
Fix Scripable object doesn't seem to save reference lost
Fix loaded NPC stuck in combat mode
Fix NPC does not enter combat mode correctly when attacked.
Fix Combat Knockdown bug
Fix Press any key to continue glich (Disabled for now)
Fix pathfinding editor gizmo bug.
Fix Game Menu UI bug onload.
Fix Deer no death (Due to no target UI)
Fix Dead Deer alived again after loading save
Fix savefile path bug
Fix Deer Female Doe variant collider issue.
Fix Shield Duplication bug.
Optimise Zone_Data trigger mulltiple time causing fps loss.