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[WIP] Archer Mutli-shot Improved Impact

2 days ago
1 min read

Added Impact which will knock target down on hit. I think this is much better, but still feel like its missing something, what do you guys think? Any thoughts?


I am a bit conflicted on whether I should add a little bit of screenshake or not. -----------------------------------------------------------------


Change Log:

  1. Added knockdown/pindown effect to the 3rd Multishot attack converging arrrow.

  2. Added slight flinch impact to target when arrows hit.

  3. Added different getup animation between incombat vs not incombat stance.


    Fixes

  4. Fix movement being sluggish (Added slight delay before legAnimator trigger when character goes back to idle state to prevent leg flickering when player stop and starts movement immediately)

  5. Fix character poping bug when charge start transition to charge loop.


    Misc

  6. Slightly tweak charge time, I think it was too long but dont want it to be too short either, especally for stronger attacks.


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