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NPC features - Basic Needs

Personality system

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(Not finalised, everything subject to changes)


Every NPCs have their own basic needs includes:


Stress

  • Some activity can occur stress to a NPC depending on their personality, while other activities might reduce stess.

  • If an NPC reach high stress, they could incur penalties such as increase sickness chance or even death chance.


Hunger

  • One of the most essential needs. Eat food to regain hunger bar.

  • Low hunger will incur penality to stamina and even health due to starving.


Rest

  • Sleep or rest to regain.

  • High rest level will gain bonus stats such as increase stamina due to well rested.

  • Low rest level will eventually cause character to faint. (Risky in wilderness area)

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