NPC features - Basic Needs
- Developer
- Dec 30, 2024
- 1 min read
Personality system

(Not finalised, everything subject to changes)
Every NPCs have their own basic needs includes:
Stress
Some activity can occur stress to a NPC depending on their personality, while other activities might reduce stess.
If an NPC reach high stress, they could incur penalties such as increase sickness chance or even death chance.
Hunger
One of the most essential needs. Eat food to regain hunger bar.
Low hunger will incur penality to stamina and even health due to starving.
Rest
Sleep or rest to regain.
High rest level will gain bonus stats such as increase stamina due to well rested.
Low rest level will eventually cause character to faint. (Risky in wilderness area)
