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Update 0.11.3.1 - Devlog 6 - Taunt Skill


Added Taunt Skill using what limited animations I have.

Not fully complete in term of target lock and stats change but animation working now =P

Taunt will cause enemy to lock on to self for a duration preventing them to change target. While Taunted, self attack increase by 10%, defence reduce by 15%, cannot be affected by another Taunt. Sucess rate of taunting target depend on whether target's personality stats. Judgemental NPC will have higher chance to resist Taunt while Feeling orientated NPC will more likely affect by Taunt.


Other special characteristic will also affected such as a calm NPC will unlikely be Taunted while an Hot-Tempered NPC will likely always affected by Taunt.


Taunted NPC are likely engaged enemy in combat mode.


Note: In future implementation, NPCs can use Taunt on player too! Anything player can do NPC can also do! Added bonus of a bow animation at the end =D

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