Update 0.12.0 - Devlog 10 - Combat Arena and Launch Bug
- Developer
- Mar 13
- 2 min read
Dev Log and funny/interesting bug two in one this time.
Couple of things, I started doing a combat arena for some eye candy and mainly because I need a flat ground to start doing more combat test now.
The location I was using before was a litle area on the side of the village. Problem is that, the area isn't a flat ground and theres hidden tree objects all over the place that can cause weird behaviour during the ragdoll tests.
So I decided to make a higher flat ground area for a combat arena location. This will also form as a basis for the future Barrack/Guard house location for the Village guard NPCs. I think is pretty cool as its a nice little uphill location overseeing the village.
While the watch guard NPCs at this location won't report every little thing happening in the town as there is distance away. They will report if they see an invasion or if someone such as scouts come in and report an issue.
While testing the combat, I end up with a final attack on Blade Fury that launch enemy up the air instead of knockback/knockdown. Found it pretty cool so thought might as well record and save it for maybe can use in the future XD.
Still quite a bit of bugs and tweaks to do and fix but getting real close to finishing this player combat update. Once this is done, can start working on the NPCs behaviour to wrap up the Version 12 Updates. (The update version title 0.11.3 is little bit wrong as previously I was thinking more in term of pre-update, will renew it as of now)
Also been experimenting with copule of cool stuff such as blood effects and vfx.
Stay tune =P