Update 0.11.3 - Devlog 9 - Skill combo System, Blade Fury Combo and Piercing Fury!
- Developer
- Mar 11
- 2 min read
Almost done with the Skill Combo System! Only thing left is to finish the Ragdoll hit react system and then can add blood effects and maybe vfx.
The way skill combat system for the sword skill currently is that character will gain charge either by activate Focus stance or via hitting enemy (to be implemented). This will charge up as a charge point upto a total of 9 max points (depending on future skill allocation system). Combo attacks depending on which stage will consume a certain amount of points.
For example, for the Blade Fury combo it will required use of 3 sword charge points.
Character can also active a lesser version of the combo if does not have the required points. For example if character only have 2 sword charge points, then the attack will be Blade Dance Combo skill instead of Blade Fury Combo.
In the future, I plan to add different addon effects that players can customise (Such as imbue fire - flamesword/flamewave effect) as well as different stage of the combo will cause different effect such as stun, knock down etc.
Quite happy with it so far. Took a bit of time doing the Skill Combo system since there is many different components that need to code to link them together.
I feel the combat is bit rigid, the movement is not fluid enough, will have to tweak them later on when I can finally do the combat tests.
Just a bit more to go the get this connect with the Ragdoll hit react system then can start doing the npc combat logic. Then can finally do some combat gameplay tests! Can't wait!