Update 0.13.0 - Devlog 1 - Deer Combat & Endless bugs
- Developer
- May 6
- 1 min read
Haven't been update for the last couple of weeks, mainly because took a little bit of easter break. But mostly because that everytime that I try to do a recording I found another bug that need to fix. (Note the bugs toward end of the video XD) Still have lots but I think mostly working now. Will move into other stuff while slowly iron out other bugs.
Last major update 12 deals with combat update for sword+shield character. I still have lot more ideas that is super cool include down attacks, magic system, formation barrier, group combat etc. But that will be on the next Major combat. For now will start focus on other area first. (Otherwise will stuck forever on the combat system.)
Update 13 plan is to continue the seond cycle of hunter & hunted. Mainly started updating on the deer combat. Previously while deer combat works, on Update 12 I experimented with the ragdoll animation system on humaniod with knock down which was really cool. But since its not build on the animal type - Deer (4 legged creature). I have to re-do the rig again, and lot of codes need to refactor. So spend alot of time here.
So finally got Deer combat working now with some updated behaviours. Still have lot of rooms for improvement and lots of bugs but starting to coming together!
Plan for next is to work on a drop and inventory system (which I already started a bit). This is so that the hunter NPC can loot the deer after its slain. Would be so cool. Slowly but surely progressing.
Stay tune =D