Update 0.13.0 - Devlog 2 - Loot, Inventory and ui databind
- Developer
- May 20
- 1 min read
Just wanted to keep making this game but been too busy with too many stuff recently. Really wish if can spend full-time working on this game.
But, enough complaining.
Completed Looting and first phase Inventory system. Should finally able to do some world building and new NPC behviour logic now.
Next up hunter's guild! Progess since last devlog Added:
Added loot table for deer drops (Deer will will now drop Vension randomly upon slained.)
NPC loot behaviour - Added a seperate logic check for NPC to loot dead body for loot. NPC will now pickup items such as after slain a deer. NPC will loot 1 set of loot at a time. Another word the more loots there are the more time the NPC will spend crouched and looting.
Added Inventory UI - Rought UI for now to display the inventory tab which list the equipment as well as inventory items that the NPC currently carries.
Changes:
Refactor/optimise UI updates by using databind instead of onUpdate().
Refactor targetUI code for databind (will need to do another refactor in the future on the worldspace uitoolkit)
Loads for bugfixes

-------------------------------------------
On a seperate Note:
I had just setup and started a gofundme campaign. Not expecting much here. Will probably be a placeholder for if anyone is will to help/fund me.
One can dream atleast yeah? I have a dream, and that is to develop this game. Dream, Desire, Develop~