Update 0.13.0 - Devlog 3 - Hunters Guild draft WIP
- Developer
- Jun 13
- 2 min read
Didn't update for a while because I got very sick for the last couple of weeks. Now I know the feeling of Manga Artists wanting to do their weekly update yet got sick for weeks.
But want to do an update so that it doesn't look like the progress is halted for too long.
For some updates, I encounter a long outstanding bug where the editor in Unity have a bunch of buildin gizmo toggle missing. Took me quite a bit of time to figure out that it was due to a plugin asset that I used which caused the issue. End up able to do a work around to get over this. The reason I needed this is becuase now that I start working on the Hunters Guild building, I need to be able to toggle the box and mesh collider off otherwise there is too much happening on the screen.
Another issue I encountered is that for some weird reason, unity currently on project start up seem to load all assets into the memory before unloading which cause my computer to uses it's maximum Memory and caused a crash. Still not sure what is the fix as I don't know what cause it to load everything. I was suspecting a new plugin, but removing that seems still occuring. Turning on the Load texture data on demand seems to helps. But then there are a bunch of other errod occuring. Guess will try and fit it later.
As for the actual process update, I start working on the Hunters Guild!
Current plan is for Hunters Guild to consist of 3 Levels:
Ground floor will consist of entrance reception area where both player and npc will talk to reception to sell loots, buy equipment via guild points, as well as hire a lodging (bed) to stay for the day. It also consist of a storage area where it might be guarded and can be looted(Steal).

Second floor will contain lodging area for guild members. Guild members can trade their guild points acquired via completing contracts or selling loots for the use of beds. Each room consist of 4 bed as a share bedroom.

Third floor is a reserved area for Guild Master and the top executive members for their meeting as well as Guild Master's room. If player become a guild master then the player will have access to this room which also contain a chest to store their items as well as other features (Wardrobe for apprance editing I am thinking).
While working on the internal layout, when I switch it to external layout of the building it look very ugly XD.

So end up doing some changes and end up with this currently.

Stil very rough I think, but slowly starting to take shape.