Update 0.13.0 - Devlog 6 - Hunters Guild Grand Opening! Kinda
- Developer
- Jul 10
- 2 min read
Still a bit of bugs to fix, but want to drop this update before end of the day.
Getting lively now. Got NPCs sitting and get up working. Sitting NPCs also have some idle animations.
There is also talking animations but I had disabled it for now. Kind of weird when there is only 1 stiting and he/she kind of talking to a ghost or empty space. Will need to setup with more logic before enable it back in.
Next up, beside from more bug fixing, I am planning to add in some player to NPC interactions. Would be cool I think. Might even get into adding the opinion system if get a chance. Exciting time ahead ^_^
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Little bit technical devlog below:
Most of my time this week had been spent on unity crashing. Still not sure what is the cause, it crashing quite frequently since I upgrade my pc. Not sure if its hardware related or software related or just unity backend crashing.
Kind of annoying when the time spent on debugging the crash could have made more progress.
But on the plus side, I findout quite a bit on debbuging including attach visual studio to unity, looking at editor.log and crash.dmp.
For fellow devs, a couple things that might be useful that I found is:
https://github.com/Unity-Technologies/UnityMixedCallstack using This plugin allow better debug Unity native code.
In Unity, go to Edit -> Preference -> Editor Dignostics, you can enable more detail logging on DebuggerMonoLogLevel and MonoLogLevel as well as more setting. This will make the editor.log much larger, I get 1GB+ but it will contain a bit more details for debugging with unity mono logging.
