Update 0.14.0 - Devlog 3 - Added NPC dialogue voice!
- Developer
- Jul 26
- 2 min read
Warning: There are sound in the above video, don't let it spook you.
Soooo excited about this one. Added NPC dialogue Voice!
So for the very first time in all my past updates, theres finally sounds!!
Currently, Added 2 voice type, Male and Female with respective dialogue and voice. In the future will add more types for each gender so there are more variety.
Currently only added 3 Conversation for receptionist. Quite a bit a works to config everything. But what's exciting is that the more I added accumulatively the better the game gets!
Right now the dialogue is just a standard back and forth dialogue. But what I plan to add is to make it more dynamic with branching dialogues!
What this means is that once combine with the opinion and personality system. Different NPCs will have different reactions and dialgue depending on their behaviour, attitutes and situations!
For example, the current receptionist if have bad opinion with their guild master/leader. They will make more negative remarks during the idle chat.
However, if the guildmaster have a positive relationship then their remarks will be more positive.
Also different dialogue branching depending on the personality of the NPCs. If the NPC is more introvert, he/she tries to end conversation as much as possible. While extrovert or talkative NPCs will talk on and on and on.
Gonna be so cool when its all setup. Getting goosebump just thinking about it!
Lots of work to be done thought, as every little bit and every line of dialogue need to slowly configure and tested.
To be honest, some of the diagloues I am not so sure if the tone feels right. Gonna need tester to give feedback eventually XD
Feels like the game getting a bit of lag now that I added the raytraced sight. Might need to spend some extra time to optimise it.
Also, just notice still a bit of bugs on the dialgoue, will fix later, can't be bother to re-record another video.
Stay tune~~