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Update 0.15.0 - Devlog 11 - Sword Trail


Only got around to add 1 small new feature which is a small sword Trail effect. Not showing too much for now but the Sword Trails include different effects such as fire trail. will be a cool effect in the future.


The Behavior Rework took way longer than I hope for, keep wanted to move on to new features but stuck in an infinite bugfix loop. T_T


Got so many new stuff line up like the new weapons animations, new armors, skeleton army, Guards, Bandits and more...


Gonna keep pushing cleaning bugs one at a time...


Good news is that the time spent on doing the new behavior+intellegince system is starting to payoff, fixing bugs more quicker now.

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Change Log:

  1. Added Sword Trail effect on attack.


  2. Reconfig Base Receptionist/Shopkeeper existing Behavior

  3. Reconfig Behavior for NPC holding torch at night

  4. Reconfig Behavior for NPC go home to sleep at night


  5. Fix Character death does not disable Behavior Tree

  6. Fix LootCheck not triggering pickup loot

  7. Fix npc bad movement behavior (Face target)

  8. Fix Deer attack not damaging npc

  9. Fix NPC close door not rotate completely

  10. Fix Receptionist Look at Target Bug.

  11. Fix Human NPC vs Animal NPC does not end combat

  12. Fix Knee Gather Animation not ending

  13. Fix drop Antler bug.

  14. Fix deer does not enter combat when aggro.

  15. Fix Load saved game npc not equip properly (Not damaging deer)

  16. Fix NPC sliding on death.

  17. FIX NPC aggro each other (Again..)

  18. Fix Deer death animation not finish completely

  19. Fix NPC end combat start next task too quickly.

  20. Fix switch to work logic too quickly after endcombat

  21. Fix NPC incombat does not face enemy properly

  22. Fix NPC incombat trigger movement too quickly

  23. [Fix] Updated/Added Teleport to target behavior action.

  24. [Fix] Add wait for 3 seconds before start work behavior.

  25. [Fix] Disable/remove TriggerNextTask() as its no longer needed.

  26. [Fix] Added 2 second wait/cooldown time for lootcheck

  27. [Fix] Range raycast Warning issue related with mesh collider.

  28. [Fix] Path failed warning when character died. Should not trigger.

  29. [Fix] NPC finish combat sheathe too fast (Added a wait timer)

  30. [Fix] Warning on saving spawnNPC data on static map

  31. [Fix] NPC sheathe timing conflict with animation.

  32. [Fix] NPC Enter combat again after slain enemy

  33. [Fix] Pickup Work decision overwrites Loot decision

  34. [Fix] Adjusted Loot distance and timing

  35. [Fix] Deer attack to NPC collision.

  36. [Fix] NPC location not updated when outside

  37. [Fix] NPC At store counter animation bug when going home

  38. [Fix] NPC Loot distance

  39. [Tweaks] EndCombat Behavior to trigger via UAI

  40. + Other fixes that wasn't recorded. (Gave up recording every little fix.)


To-Do:

  1. Re-config Herbalist Behavior

  2. Re-config Villager Behavior (Including chatting and sit at table.)

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