Update 0.16.0 - Devlog 2 - New NPC type - Courier WIP
- Developer
- 19 minutes ago
- 2 min read

Now that the new save system is mostly working, I can finally start doing more game play updates.
Currently, I have 2 job class of NPC Loop working:
Hunters will go out to the outskirts and hunt animals (deers for now). Once obtain enough loot, they will go back to hunter guild/store to hand in the loot. Earning dough (currency) while the guild will receive the looted items such as Vensions, Deer bone etc.
Herbalist will go out to the outskirts and gather wild plants such as mushrooms, garlics, beet, Patisson. Once obtain enough loot, they will go back to Alchemy store to sell the gathered items again earning dough (currency) while the store will recieve the items.
[To-do] Alchemy store will convert received Beet + Patisson to potions (probably hp potion for now until add more wildplants in the future)
[Currently WIP] New NPC Job Courier! - Courier will periodically go to Alchemy store and/or Hunters guild to pick up items then transfer the item to other corresponding stores.
E.g.
- Mushroom + garlics + deerbone (Maybe) will be transfer to Tavern for Tavern to produce Mushroom soup which other NPC can purchse to heal their hunger/thirst.
- Vension will be transfer to Tavern to produce cooked meat to heal NPC hunger.
In the future Courier will include more mechanic such as horsecart for longer area delivery as well as village to village delivery with bodyguard system.
I am quite excited to get this part of the feature done as this mean that the game will have It's first working economy system where npc will do its jobs to earn dough to spend on their needs such as food, items and equipments. A solid base for all future features including guardsman vs thief system.
Lot of exciting features to come.
Stay tuned~
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Change Log:
Added new NPC type Courier!
Updated Coachhouse, Courier base.
Added 6 new set of shirts for Male Npc, randomly assign for now but i think some can be used for future begger npc.
Many other fixes and tweaks on hunter, herbalist npc logic as well as bugfixes on save system.
Misc developer notes:
Been very busy with personal life at the moment, but squeezing like 1hr or so a day average to keep working on this project!
