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Update 0.16.0 - Devlog 3 - Time to Eat!


This one is actually the progress update for back at July. I got excited to work on the next update and was wanted to release both together. End up being a huge workload so the next update still need more works. But the next one is a big one! Archer class! woot! ------------------------------------------------------------------- End up with a bit of time everyday to work on this every now and then.


Added NPCs eating mechanic!


Upgrading to Unity 6.5f took abit of time since there are some breaking changes. End up downgrading it back to over version a couple times untill its ready. Finally sucessfully upgrade now which is great.


As for the game progress:

  1. Added item processor logic for both Alchemy Store and Tavern. Alchemy Store will periodic convert ingredients to items for example  Beet + Patisson to HP potion. Same for Tavern which will convert Mushroom + garlics = Mushroom Soups and Vension to Cooked Meat both restore hunger.

  2. All NPC will now go to Tavern to purchase food and eat at Tavern when hungry. A bit of works here as I need to add in logics as well as animations. (using this as a test ground for a new Animation System.) Now when NPCs get hungry they will consider going to Tavern to eat. This include travel to Tavern -> Order food (Item purchase No animation yet), -> Go sit at a Table -> object spawn, pickup spoon, sitr, eat and put down spoon animation when complete. -> Leave and continue on their next/previous task.

  3. The new Unity 6.5 update have quite a bit of performance changes which is great but I need to do remodify some of my existing code to benefi the update. Take a bit more time out of new feature dev.

    Got a lot of very exciting stuff in the work. Just need more time to work on it!


Things that I had in mind for the next few updates includes:

  • New combat classes! (Archer! Mage! Lancer! Would be fun working on this.)

  • New Equipment system, Armor set, weapon Switch.

  • Misc Enviornmental Behaviors - Like if during raining days NPCs will try stay indoor etc. Especially night time where NPCs should not longer carry torch around and less incline to go out. (Especially when Guard NPC job role with patrols is completed!)


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Change Log:

  1. Courier will now go to Coach House stable area and idle when don't have any transport job to do. (In the future will do some idle tasks such as sit around, tend to the stable, chatting etc).

  2. Added item processor logic for both Alchemy Store and Tavern.

  3. NPC hunger logic/behavior - All NPC will now go to Tavern to purchase food and eat when hungry.

    Optimisation

  4. [Unity Engine] Optimise Hierachy Editor by using new Editor window and folders instead of empty gameobject. (De-clutter some deep hierachy for a bit) Game Engine

  5. Updated to unity version 6.5f - This one is a semi big one since unity6.5 have some breaking changes which changes InstanceID tp EntityID. This cause many plugins to fail, I have to either wait for the 3rd party asset dev to fix and update or fix it myself (Especially the older plugins that no longer been worked on).

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