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Update 0.16.0 - Devlog 4 - Archer!

17 hours ago
2 min read

Finally got to working on the fun stuff. New class Archer!


Not fully finish, but had added some basic projectile attacks with a combo attack.



The idea is that Archer will have 2 set of skills; Mark Skills and Charge Skills.


So the attack pattern will be like, use Mark skills to stack mark defbuff on one or multiple enemies. Then unlease the Charge skill for some ultimate effects! Not yet done but I imagine would be pretty cool.


Working on this Archer Class is alot of fun but took a bit of time. I been trial on a new Animation Composer System which is very nice but another new system to test and implement.


And for swaping weapon to a different class, I end up having to create the Equipment UI and weapon swap so that took a bit of time as well. Didn't expect just want to do an Archer class have so much to do!



Then for Archer class, so have to implement a projectile system which actually been harder than I had expected as I end up having to merge/create a hybrid of 2 different projectile system. End up pretty cool thought, create lot of future potential for lot of crazy/wild projectile attacks!


After that last week or so had been busy setting up the skeleton enemy as there is a couple of tweaks that is different from a human character.


And finally added in a what I think very cool dissolve effect for skeleton spawn and despawn! This one also took abit of time as it wasn't as easy as I expected. Had to deal with the sync between shader dissolve and particle dissolve. And also have to used a mesh combine to combine skinned mesh renders for it to work properly.



Now that this seems mostly working, bit more to go to is to start marking more cool moves/attacks for the Archer class! (And other bug fixes.)


I want to do the scan mechanic as well but need to see if how that goes. Might need another system. But should be cool how Archer can use world/area scan to mark enemies.


Once finished Archer, might move to mage class as I want to test the spells.

Might also move to group fights with follower system (This going to be another big one that take some time I think)


Lastly, I think I want to rework the existing sword and shield class as well. Have some idea to Improve it a bit.


Still lot of exciting works to be done. Can't wait to show more in the future!


Stay tune~


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Change Log:


  1. Added new weapon type Bow and Arrow (Archer!)

  2. Added projectile system. (Shooting arrows, also will be use for all future projectiles such as magic attacks eg. fireball)

  3. Added Equipment switching system including UI for swapping weapons

  4. Added a few basic Archer attack moves.

  5. Added sfx for arrow flight.

  6. Added Dissolve effect for skeleton spawn and despawn.


    Fixes

  7. Fix Camera view not toggle to player back when exit target Detail view

  8. Fix Cursor showing during menu switch

  9. Fix Environment season broken during version update

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