Progress Update 13 Summary - Hunters Guild
- Developer
- Jul 16, 2025
- 2 min read
Update 13 Summary
Duration: 16/04/2025 - 16/07/2025
Total devlog updates: 6
New Features Added:
Hunters Guild Area - First Draft Includes:
Ground Floor - Can be access by both guild member and guests
Reception Area - along with 2 - 3 npcs with multiple idle animations
Guild Hall Area - include table and chairs where NPC will go and sit for now. Added sitting animation as well as sitting idel animations.
Storage Area - Close off for now (To be implemented in the future updates).
2nd Floor - Guild member only access
Corridor/Upper location - Area with chair for guild member to rest or lean over the edge to look at ground floor. (To be implemented in future updates).
Bedroom area - Area where guild member can hire room to sleep for the night. (rent via dough or using guild points).
3rd Floor - Top Execute member/Guild master area.
Guild Master room (To be implemented in future updates).
Executive Meeting room for discussion of important guild topics such as guild laws. (To be implemented in future updates).
Inventory and Looting - Hunter NPC will now loot items after slaying wildlifes.
Other changes
Refactored target UI to use worldspace UI.
Refactored Door interaction logics.
Developer Comments:
Just want to release this one a bit short mainly because the next set of updates I think will be a major one with opinion system and interactions. So I want to wrap this one up.
Some of the oringal planned features haven't implement yet becuase It feels like it need to relies on other system. Eg. Hunter npc comeback and sell loots relies on npc to npc interaction system.
This update actually looks bit slow and not too much content mainly due at the start I took a easter break. Then took some time upgrading and dealing with upgrading my PC. And then end up with Unity editors crashing issue that took a while to find.
(it seem more stable now but still have occasion crashes. Looks like the issue was unity6.2 have shader import changes and some plugin such as the visual engine when importing shader get stuck in a infinite loop and caused the crash.)
I still have crashes due to swapchain error on both dx11 and dx12. I think Unity know about this and activately investigating hopefully they can sort this out soon. (To fellow devs, don't upgrade to 6.2beta. Not Yet).
You can follow my smaller updates on https://x.com/LivingWorldProj
Stay tuned =D


