Progress Update 14 Summary - Meet and Greet
- Developer
- Sep 12, 2025
- 2 min read
Update 14 Summary
Duration: 17/07/2025 - 12/09/2025
Total devlog updates: 9
New Features Added:
NPC raytraced sight and sound detection System.

NPC to NPC conversation dialogue with audio and overhead subtitle.

Emotion System - Depending on different interactions, NPC will now have tempory emotions such as feeling Sad, Bored or Confident. (Total of 27 emotions)

Memory System - NPC will retain short term and long term memory on event that had happened, such as having a good conversation which will modify other attributes such as NPC's emotion state and their relationship opinion with other npc.

Relationship Opinion System - Depending on actions or dialgues, NPCs will gain or lose opinion against other npcs. This will further changes thier relationship with each other possibly to Lover or Nemesis.

Others changes/added:
Footstep sounds.
Weapon unseathe and seathe sound.
Experimental fireball and burn effect.
Developer Comments:
I used the old Devlog 8 video here because I was going to make an full summary video but then found more bugs to fix. So instead of waiting till getting everything fix, I want to release this summary first because for the next bit of changes which I had already started, it will be on a different set of changes.
With this set of changes (Update 14), I think most of the core NPC system is pretty much completed. I was going to wait a bit more and add in player to NPC dialgue interaction before wrap up but then I feel maybe its better to have more environment interactions first. As right now, no point having player to npc interaction when there is not much to talk about.
So the next bit of updates I want to start focus abit on the world buildings. Such as Blacksmith area, Tarven, Alchemist area etc. Got couple of different ideas.
And lastly I might change the current hunter's guild to an adventure guild or mecenary guild instead. Currenly, it feel that the huner's guild is too grand and rich. Like it has a whole guild hall but why go there instead of going to a Tarven? I am thinking of changing it to like an mecenary guild where different NPC will go there to post up quests, and mecenaries will grab different jobs such as hunting jobs, escort jobs, transport job etc. I think it will be good. Will need to try it out to see how it play out.
Stay tuned =D