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Update 0.11.0.3.1 - Devlog 3 - Get up Animation
Added Get Up animation so that the character doesn't just pop straight back up after knock down. Took some tweaking to get the setting...
Jan 14, 20251 min read
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Update 0.11.0.3.1 - Devlog 2 -Testing the Ragdoll Animator 2 Physic.
Testing the Ragdoll Animator 2 Physic. Very cool stuff, alot of configuration need to slowly tweak but the effects are already showing...
Jan 13, 20251 min read
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Update 0.11.0.3.1 - Devlog 1
Happy new year everyone! Exciting time ahead on 2025 with lot of stuff I plan on doing this year! I think I will try break up the devlogs...
Jan 10, 20251 min read
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Happy New Year 2025 and Versioning changes
Happy New Year everyone! I am very excited for 2025 as there a lot of changes for the game that I want to add. But before that I just...
Jan 2, 20251 min read
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Pre-Update 11- Devlog 5 -Steamwork and Optimisations
Still couldn't completely getting update 11 fully working just yet. But definately progression. I was able to successful upload a build...
Dec 18, 20241 min read
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Pre-Update 11- Devlog 4 - Steamwork
Sorry about been very quite for the last couple of weeks. Doing alot of changes in the background. The big progress update release is...
Dec 11, 20241 min read
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Pre-Update 11- Devlog 3 - Taking a bit longer
Just want to put up a little Devlog update on what is happening. The next progress update that I was originally planning is actually a 3...
Nov 28, 20242 min read
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Pre-Update 11- Devlog 2 - Bigger Progress Update Soon
Very quick one. No Progress Update for this week. Will have a bigger update very soon, but probably not ready for this week. Want to make...
Nov 22, 20241 min read
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Pre-Update 11- Devlog 1 - World Building
The last Progress Update 10, while it doesn't add too much, it's actually mark a big milestone for this project. Becuase now that a whole...
Nov 14, 20241 min read
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Pre-Update 9 - Devlog 4 - Breaking stuff and big plan ahead
So from the moving files and source issue mentioned on the last devlog post. I found that I also broke the animation references. End up...
Nov 4, 20241 min read
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Pre-Update 9 - Devlog 3 - Development Hell & Source Control
Little bit of ramble for this one. Not much progress for the last two days. I was actually super excited about implementing the...
Oct 31, 20242 min read
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Pre-Update 9 - Devlog 2 - WIP NPC Status UI
A quick update, a sneak peak on the current work-in-progress. Started doing the target NPC status UI. This UI will toggle when player...
Oct 28, 20241 min read
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Pre-Update 9 - Devlog 1 - Updated AI Muse Behaviour
Very small update. Did alot, yet no forward progress. Updated the AI Muse Behaviour to the latest version. However, this break all the...
Oct 24, 20241 min read
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Pre-Update 8 - Devlog 6 - Auto Save System
Just a quick update. Got a little bit side tracked but I think its a good side track as its a much needed system. Since I am starting to...
Oct 15, 20241 min read
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Pre-Update 8 - Devlog 5 - Gathering Animation
Almost ready for the next update 8 release. Got Herbalist looking for wild plants and gathering working. Just need to fix a couple of...
Oct 12, 20241 min read
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Pre-Update 8 - Devlog 4 - Bug - NPC pathing
Was going to add an actual update later but couldn't resist to post a quick update. I am working on getting the Herbalist NPC to walk to...
Oct 10, 20241 min read
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Pre-Update 8 - Devlog 3 - Fences, Herbalist and Mushrooms
Quick short update as I want to focus on making the game. Last weekend was public holiday and long weekend here so took a break. Also...
Oct 8, 20242 min read
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Pre-Update 8 - Devlog 2 - Markets
Redesign the Market Stall abit. Make it a total of 8 stores for now. One on each side. Also added tables for where NPCs can place their...
Oct 4, 20241 min read
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Pre-Update 8 - Devlog 1 - Markets
Will start doing abit more smaller dev logs. So after the last update, I feel like can start focus on the NPCs abit more. NPCs walking...
Oct 4, 20242 min read
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Pre-Update 6 - DevLog 2 - NPC Random HairStyle
Small update but too exicited to not do a progress update on this. Last update got npc random clothes working. But, wouldn't want a bunch...
Sep 24, 20241 min read
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