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NPC features - Basic Needs
Personality system (Not finalised, everything subject to changes) Every NPCs have their own basic needs includes: Stress Some activity...
Dec 30, 20241 min read
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NPC features - Personality
Personality system (Not finalised, everything subject to changes) Every NPCs have their own personality stats in a form of radar map....
Dec 30, 20242 min read
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Roadmap 2025 - Revision 5
Last edit: 12/09/2025 Everything below are subject to changes. Since I have a little bit of time away from my computer. Doing some...
Dec 29, 20243 min read
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Update 11 - The Hunter and the Hunted
Finally, push this Progress update out!! Been trying to push this process update for the last 3 weeks. Took so long! But finally here!...
Dec 24, 20244 min read
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Pre-Update 11- Devlog 5 -Steamwork and Optimisations
Still couldn't completely getting update 11 fully working just yet. But definately progression. I was able to successful upload a build...
Dec 18, 20241 min read
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Pre-Update 11- Devlog 4 - Steamwork
Sorry about been very quite for the last couple of weeks. Doing alot of changes in the background. The big progress update release is...
Dec 11, 20241 min read
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Pre-Update 11- Devlog 3 - Taking a bit longer
Just want to put up a little Devlog update on what is happening. The next progress update that I was originally planning is actually a 3...
Nov 28, 20242 min read
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Pre-Update 11- Devlog 2 - Bigger Progress Update Soon
Very quick one. No Progress Update for this week. Will have a bigger update very soon, but probably not ready for this week. Want to make...
Nov 22, 20241 min read
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Pre-Update 11- Devlog 1 - World Building
The last Progress Update 10, while it doesn't add too much, it's actually mark a big milestone for this project. Becuase now that a whole...
Nov 14, 20241 min read
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Update 10 - NPC Sleep, Lights and Loading Save
Progess since last update Added: NPC work schedule (Time range for when NPC to go work e.g 9-5pm) Npc go home and sleep on bed at night,...
Nov 13, 20242 min read
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